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gram.h
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C/C++ Source or Header
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1991-03-10
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2KB
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123 lines
typedef union {
object *y_obj;
light *y_lht;
vector *y_pnt;
details *y_det;
char *y_str;
eqn *y_eqn;
term *y_trm;
expression *y_exp;
symbol *y_sym;
csgnode *y_csg;
float y_flt;
int y_int;
} YYSTYPE;
extern YYSTYPE yylval;
# define CSG 257
# define COMPOSITE 258
# define OBJECT_TYPE 259
# define FLOAT 260
# define INTEGER 261
# define FILETYPE 262
# define OPTION 263
# define NAME 264
# define LBRACE 265
# define RBRACE 266
# define LP 267
# define RP 268
# define RADIUS 269
# define RADII 270
# define COLOUR 271
# define CENTER 272
# define VERTEX 273
# define COMMA 274
# define PCENT 275
# define MATERIAL 276
# define REFI 277
# define MINUS 278
# define AMBIENT 279
# define LIGHT 280
# define INTENSITY 281
# define LOCATION 282
# define DOLS 283
# define EQUATION 284
# define TILE 285
# define OFFFILE 286
# define BASE 287
# define TOP 288
# define CONST 289
# define COEFFS 290
# define ART_SCALE 291
# define ART_ROTATE 292
# define ART_TRANSLATE 293
# define PROJECTION 294
# define ORTHOGRAPHIC 295
# define PERSPECTIVE 296
# define TITLE 297
# define REFLECTANCE 298
# define DOT 299
# define ON 300
# define OFF 301
# define LOOKAT 302
# define FIELDOFVIEW 303
# define TRANSPARENCY 304
# define RAYSPERPIXEL 305
# define BACKGROUND 306
# define SIZE 307
# define MAXHITLEVEL 308
# define OUTPUT 309
# define ORDER 310
# define ABSORPTION 311
# define VREF1 312
# define VREF2 313
# define NUMRAYS 314
# define OBJECT 315
# define TEXTURE 316
# define DIRECTION 317
# define ANGLE 318
# define UP 319
# define TWENTYFIVEBIT 320
# define RANGE 321
# define MAP 322
# define BLENDCOLOR 323
# define SCALEFACTORS 324
# define VORTFILE 325
# define HAZECOLOUR 326
# define FOGFACTOR 327
# define RFACTOR 328
# define FALLOFF 329
# define QUOTE 330
# define REPEAT 331
# define SHADOWS 332
# define COLOURFILE 333
# define VNORMALFILE 334
# define SCALEFACTOR 335
# define SOURCE 336
# define AMPLITUDE 337
# define WAVELENGTH 338
# define PHASE 339
# define TURBULENCE 340
# define SQUEEZE 341
# define DAMPING 342
# define SOURCERADIUS 343
# define NORMAL 344
# define COMPLEXVERTEX 345
# define SCREENSIZE 346
# define MAXTREEDEPTH 347
# define BLEND 348
# define COLOURMAP 349
# define MAPVALUES 350
# define PIXELGRID 351
# define RI 352
# define COLOURBLEND 353
# define NORMALFILE 354
# define BEAMDISTRIBUTION 355
# define INSIDEANGLE 356
# define PLUS 357
# define MULT 358
# define DIV 359
# define POWER 360
# define UMINUS 361
# define EQUALS 362